I’ve spoken to a number of game writers and developers who’ve
expressed, in one way or another, that games should be treated
with the same critical weight as more established cultural-capital-letters like
Literature, Art, Cinema. It’s an old and pretty boring argument; games are art, games aren’t
art, art is urinals, urinals are games, etc.
I'm on the side of games. I fully believe they are an interesting, important medium. What really frustrates me about this though is that when you ask those game writers to talk to you about literature, they’re pretty unwilling to go outside of their particular niche. Rarely do they stray outside of science fiction and fantasy. They seldom go to live readings and they almost certainly don’t read literary journals.
This is a massive generalisation, both of gaming culture and
the routes into literary culture, but I have been struck nevertheless by the gaping
hole between the two camps. There wouldn’t necessarily be anything wrong with
this if it weren’t for two important things:
1: Gaming culture is going through a seismic shift in
identity and the nerdy young male hegemony is being shattered by the inclusion
of new audiences. Unless games writers widen their literary nets to engage with
a new set of audiences they will lose them.
2: These are writers we’re talking about. It would be pretty
unthinkable for a novelist or short story writer not to be engaged with a wide
variety of literature, and it is entirely arrogant for a games writer to demand
acceptance from a literary culture when they themselves refuse to properly engage
with that culture.
Writing has up until now been an ancillary part of game
design, normally done by the developers themselves who most likely haven’t had
much in the way of writing practice, but a new wave of writers/developers is
putting greater importance on quality of writing. Jake Elliott and Tamas Kemenczy
from Cardboard Computer and Dan Pinchbeck from The Chinese Room are each
pushing the boundaries when it comes to games writing, and all of them have
shown an engagement with the wider literary culture, from 20th
century avant-garde theatre to 19th century Romantic novels.
Games writers who think they can survive on mediocre writing need to up their game, because developers
like these are increasing in number. You need to read
wide and read deep. Read outside of your medium and outside of your comfort zone.
You need to get reading now because there are better writers
coming your way.
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